![]() ![]() ![]() And third will do another DoT Degeneration from the Mages Guild. Second will do one damage over time Vampire’s Bane. The first parse will do just jabs spam ( Puncturing Sweeps). Let’s do an experiment on a 3 million HP dummy to illustrate this point clearly. Maintaining this skill becomes a priority not because its damage necessarily, but the buff Empower boosting your overall DPS! Yes, it does some decent damage, but the skill gives the empower buff boosting your light and heavy attack damage by 40% over its duration. An example of number two is the skill Solar Barrage from the Magicka Templar. ![]() One, it does more damage, over the duration of the ability than your main spammable and/or two, it provides some buff to you or the group that amplifies damage significantly. When determining to cast a DoT You’ll want one of two things happening. This is the premise behind casting damage over time (DoT) effects. ![]() Now what if we cast a damage over time ability like Twisting Path, which cost one second in terms of time (GCD)? This will produce around 30,000 DPS after the entire duration of the ability and only cost you one second, same as Surprise Attack. Let’s say a single cast of Surprise Attack on a stamina Nightblade hits for 10,000 non critical strike. Here’s an experiment to illustrate this and how you can use this premise to change your builds. The idea here is that you want to use the most damage producing attack every time you have a global cooldown available. Think of your classic main spammable abilities:Īll of which have one-second-long animation before the next ability can be used. This is excluding channeled abilities which may have one or more schedule before finishing. In general, when an ability is cast, you’ll have a one second animation before you can cast another ability. The simplest why I can explain this to you is understanding Elder Scrolls Online has a one second global cooldown system. Most people look at a build page, whether from me or another content creator and have zero clue why the build cast and or maintains certain damage over time abilities. Let’s start with my first and VERY important tip and that’s damage over time or DoTs, why are they important and which do you choose? Like how do you setup your bar properly to add DPS? How do people infinitely sustain resources? And a no BS explanation on light attack weaving and how to start doing this easily. This will also not be class specific so you can take this information to whatever the situation or the context. This guide is going to explain material left out of most build pages. The Perfected version adds extra Weapon and Spell Damage.Welcome to ESO: Top 5 Tips for Increasing Your DPS Guide! So, you want to do big damage in the Elder Scrolls Online huh? I’ve complied a massive amount of tips and tricks that can not only increasing your damage but your understanding of the game’s mechanics. The Set has two versions, one normal and a Perfected one. This is mainly a PVE Set with little use in PVP. The set is great for Trial, Dungeon runs but also for hard Solo PVE content, like the Maelstrom Arena. When an enemy you recently damaged dies, you restore Magicka and gain Major Expedition, increasing your Movement Speed.Īn easier but strong Magicka DPS Set to use for any kind of PVE content in-game. Its fifth piece bonus reduces the cost of your Magicka Abilities. Its bonuses boost your Critical Chance and apply Minor Slayer at all times. To gain access to the Trial you must own the Elsweyr Chapter. The Set is available as a drop in the Sunspire Trial, located in the Elsweyr zone. These effects can occur once every second. When an enemy you recently damaged dies, you restore 2454 Magicka and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. 3 Items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.ĥ items: Reduces the cost of your Magicka Abilities by 8%. ![]()
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